![]() I recommend watching some of these playthroughs and I’ve included a link to one by markiplier. If anyone has watched other people play through the game, such as YouTube walkthroughs done by people like markiplier or the gamegrumps, you will understand what I mean. It’s hard coded so it’s the same every time and there is only one choice you can actually make in the game, but every person that plays it has a completely different reaction and experience with it. You may be saying “Wow this game sounds horrible! Why would I ever willingly waste money and time on this game Gloriana?” And to that I say it’s free so you’d only be wasting time.īut really the game is one that you play for the experience. So you basically have a choice of boredom or frustration. Especially a game called piteous moonlight I got stuck on level 2 and I had to give up because it was making me incredibly angry. If you have I applaud you because that’s amazing. Each game you receive has 20 levels to play though and I don’t know anyone one that’s gotten through all of the levels of one game. Minigames to play instead of having to be bored! However the minigames are incredibly frustrating and difficult. You might be thinking that that’s a good thing. At first it only has one game on it but eventually more get added on. The entertainment system is basically a Gameboy that you receive as a gift. You have the option of walking around your cell, staring at the clock, or playing with your Doctor Money’s Portable Entertainment System. While you are waiting for the next letter to arrive there isn’t much to do. It is meant to make you feel more like you are actually locked up and less like you are playing a character that is a prisoner. Even when you are sent a letter saying Dear, the name is left off. ![]() The game is in a first-person point of view and you know nothing about this character. You are the character when you play this game. Something else that is used to create isolation is the main character themselves. The end result is worth it. Since the letters are set to arrive at a certain time each playthrough and time in the game continually moves forward, it’s hard to be away from the computer for more than a few minutes at a time. You have to play the game all the way through which can be difficult for people like me who are bored easily but I got through it and so can you. Two of the nondiegetic elements is the save and pause aspects of the game or rather the lack of them. At one point there is music from the outside world but it doesn’t last very long and when it is over you feel more isolated than ever. There is the ticking of a clock constantly and the sound of wind and pipes but nothing else. For instance there is sound throughout the game that is diegetic and creates a sense of unease. Both the diegetic and the nondiegetic elements in the game further push the isolation. The game is based on isolation as you never see a living soul throughout the whole game (unless you count the bug friend that is given to you at the very beginning). Your happy buddy’s handwriting towards the end of the game Charlotte’s letters look like this throughout The handwritings are very distinct and say a lot about who the letters are from. Since you never see them, the game has to come up with more creative ways of showing who the characters are and they do that through the handwriting and paper of each character. One of the really cool things about this game is the way they show the personalities of the 4 characters. You also have to decide whether or not to trust what is said in the letters as you do not actually know the people who are writing them. Through these letters you get snippets from about what is happening in the world and what is happening to you but never enough to put together what the full story is. In the game you are imprisoned but you don’t know why and your only contact with the outside world is from letters that are delivered to you. As its said in this one review, you are alone with only your thoughts. The game is about an hour long, however when you are playing it, it seems a lot longer. Think about it, when was the last time you had to wait in a game? I don’t mean waiting for the guard to turn the corner so you can sneak around him or waiting for the enemy to have a moment of weakness before striking either. ![]() Depressing game endings aren’t something new but the way the waiting in this game is presented is new. You will be allowed to choose the outcome between two depressing endings and you can get it here. It has also been described as a visual novel that allows you only one chance to make a choice and that doesn’t come into play until the end of the game. Presentable Liberty is an indie horror game unlike any game you’ve played before.
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